Cleric

Lv BA F R W Special
1 1 2 0 2 Healer
2 2 3 0 3 Talent
3 3 3 1 3 Talent
4 3 4 1 4 Talent
5 4 4 1 4 Talent, Bonus Feat
6 5 5 2 5 Talent
7 6 5 2 5 Talent
8 6 6 2 6 Talent
9 7 6 3 6 Talent
10 8 7 3 7 Talent, Bonus Feat
11 9 7 3 7 Talent
12 9 8 4 8 Talent
13 10 8 4 8 Talent
14 11 9 4 9 Talent
15 12 9 5 9 Talent, Bonus Feat
16 12 10 5 10 Talent
17 13 10 5 10 Talent
18 14 11 6 11 Talent
19 15 11 6 11 Talent
20 15 12 6 12 Talent, Bonus Feat

:Healer The Cleric gains x2 use for healing alchemic consumables. (Potions, Flasks, Salves, Healer Kit) Adding a die 1 size greater to the effect. (1d6 →1d8+1d6 | 1d8 → 2d8)
Talent: Clerics can Talent inside the healer alchemy trees so long as they meet the requirements for the talent. A Cleric can also choose to use a feat as a Talent.

Cleric

Alchemic Aberrations Wrothwal